Games
FFF
Status: Released.
Forgiven Forgotten Fallen or FFF for short is the first game that was
done under GenuiTX logo. FFF is a shooter located in a dark realm of
strange monsters and death. It offers short campaign with several
static and procedurally generated levels and few boss fights.
The game was supplied with dark, atmospheric music (created by N.E.S.).
Both game and the music can be downloaded for free.
I started to work on FFF in 2013, last release was done in 2020.
1.0.0 release date: 08.03.2020
MD5 calculated using Python:hashlib.md5(open('FFFArchive.zip', 'rb').read()).hexdigest()
Windows 64 Archive
MD5 : 48a96273c7046bf98d2469bb68418380
OSX 64 Archive
Not tested. MD5 : c9dde6867c278aa9c55d7655d96cdff8
Linux 64 Archive
MD5 : a2527c9ad34d7ea16e78f14773d5d965
Soundtrack
N.E.S. - Forgiven Forgotten Fallen original soundtrack
License and readme file are included.
In Vacuum
Status: Alpha done. Development: On hold.
Space survival game. Player controls an astronaut that
need to take care about the ship and the mission goals. The player
is given a lot of freedom in performing vital choices how to
succeed. From decision on events to the selection of the devices
types that will placed on the ship. The game tries to portrait
scientific model of the universe and physics important in space
travels. As some of that technology is yet to be discovered it was
modelled to fit the game purposes, due to that the game can be
themed as science fictional.
Work spans between 2016 and 2020. I worked on it with Dariusz Rudzki, who have contributed greatly to the development and the design of the game.
Balanus
Status: Active development.
Balanus is a strategy game located in fantasy world that is being
place of a conflict between an old empire and three kingdoms. Player decisions on
the strategic resources, occupation and winning vital battles can
lead him to the victory in the war.
The design was done partially in 2015 with help of Krzyszof Syrytczyk. I started the actual implementation in 2024.
Music
In 2004 I have created a band called N.E.S.
N.E.S. is mainly making electronic, ambient and classical
music, however not limited to these themes.
I likes to play
classical music on piano or mix sounds using Reason. Appart from my virtual instruments I really like to use
the collection of real instruments. Besides piano I use
kalimba, jaw harp, tong drum and tibetan singing bowls, didgeridoo and the list is constantly growing.
I'm not the greatest performer but I really like to improvise even without knowing the theory or the specifics of particular instrument.
I like to threat my music as I would be writing a poem.
Below are links to some of the places I publish my music at. These mainly are Spotify, YouTube and Souncloud but you can find it on over 15 other places e.g. Apple Music, Deezer etc.
Media
I sometimes stream or record videoes while I play.
I also make short movies about the nature.
Official YouTube channel of GenuiTX. You can find there games' teasers after releases, work in progress and walkthrough.
Words
Work in progress...
Come back later.
About GenuiTX
Welcome to my page! My name is Chris Bittner.
I enjoy a wide range of hobbies and love sharing their outcomes.
Initially, my focus was on music, poetry, and novel writing, which were featured on a site called Potash.
As time went on, I expanded into game development, photography, and more, leading to the creation of GenuiTX to encompass these new ventures.
In 2022, I officially registered GenuiTX Bittner in Norway.
Currently, my main focus is on developing games and creating music.
If you'd like to get in touch, please email info @ genuitx.com. I appreciate your patience as I may not respond immediately.
Alternatively, you can connect with me on linkedin.